VRDC Fall 2017 Schedule Scheduler | Paul Pedriana

VRDC Fall 2017 Session Scheduler

View, browse and sort the ever-growing list of VRDC Fall 2017 sessions by pass type, track, and format. With VRDC Fall 2017 Session Scheduler, you can build your schedule in advance and access it during the show via export or with the Mobile App. Sessions do fill up, so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

In order to best utilize Session Scheduler, please use the login credentials you've set up on this page as your login credentials on our Mobile App. You can download the app on iTunes or Google Play.

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  • Paul PedrianaGraphics Engineering Manager and ArchitectOculus VR

    Paul joined Oculus in 2014 after spending 17 years at Maxis and Electronic Arts. He led the development of 'SimCity' titles until switching to work on core tech and engine development. Externally he was most known for having created and developed EASTL, a game-performant implementation of the C++ STL. At Oculus, Paul works on the Rift runtime, owns the Rift SDK API, and leads the graphics team, which is known for having implementing Asynchronous TimeWarp and inventing Asynchronous SpaceWarp.


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