Virtual Reality Developers Conference Schedule Builder

Please note: this information refers to VRDC 2016, check back for updates.

View, browse and sort the ever-growing list of VRDC sessions by pass type, track, and format. With VRDC Session Scheduler, you can build your schedule in advance and access it during the show via export or with the Mobile App. Sessions do fill up, so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

In order to best utilize Session Scheduler, please use the login credentials you've set up on this page as your login credentials on our Mobile App. You can download the app on iTunes or Google Play.

All SessionsSpeakersMy Schedule
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    • Wednesday | 8:30am
    • Wednesday, 8:30am - 9:30am
      Location:  MaSo Lounge, Ground Level
      Format: Special Event
      Track: Break
      Pass Type: VRDC Pass
    • Wednesday | 9:30am
    • Wednesday, 9:30am - 10:00am
      Location:  Metropolitan II, Level 2
      Noah Falstein (Google)
      Format: Lecture
      Track: Games & Entertainment
      Pass Type: VRDC Pass
      Wednesday, 9:30am - 10:00am
      Location:  Metropolitan III, Level 2
      Robin Hunicke (Funomena)
      Format: Lecture
      Track: Innovation
      Pass Type: VRDC Pass
      Wednesday, 9:30am - 10:00am
      Location:  Franciscan Ballroom, Level 3
      Tony Parisi (Unity Technologies)
      Format: Lecture
      Track: Innovation
      Pass Type: VRDC Pass
    • Wednesday | 10:15am
    • Wednesday, 10:15am - 10:45am
      Location:  Franciscan Ballroom, Level 3
      John Buzzell (If/Then)
      Format: Lecture
      Track: Brand Experience
      Pass Type: VRDC Pass
      Wednesday, 10:15am - 10:45am
      Location:  Stanford, Level 3
      Kevin Hawkins (Qualcomm Technologies, Inc.)
      Format: Sponsored Session
      Track: Partners
      Pass Type: VRDC Pass
      Wednesday, 10:15am - 10:45am
      Location:  Metropolitan III, Level 2
      Justin Achilli (Red Storm Entertainment)
      Format: Lecture
      Track: Games & Entertainment
      Pass Type: VRDC Pass
      Wednesday, 10:15am - 10:45am
      Location:  Metropolitan II, Level 2
      Ralph Barbagallo (FLARB LLC)
      Format: Lecture
      Track: Games & Entertainment
      Pass Type: VRDC Pass
    • Wednesday | 10:45am
    • Wednesday, 10:45am - 11:15am
      Location:  Partner Lounge
      Format: Special Event
      Track: Break
      Pass Type: VRDC Pass
    • Wednesday | 11:15am
    • Wednesday, 11:15am - 12:15pm
      Location:  Franciscan Ballroom, Level 3
      Ryan Pulliam (Specular Theory), Steve Nix (Reel FX VR), Brian Latt (m ss ng p eces), Julia Sourikoff (Tool of North America)
      Format: Panel
      Track: Brand Experience
      Pass Type: VRDC Pass
      Wednesday, 11:15am - 12:15pm
      Location:  Metropolitan III, Level 2
      Cy Wise (Owlchemy Labs), Anna Sweet (Oculus), David Votypka (Red Storm, a Ubisoft Studio), Marc Tattersall (Schell Games), John Gibson (Tripwire Interactive)
      Format: Panel
      Track: Games & Entertainment
      Pass Type: VRDC Pass
      Wednesday, 11:15am - 12:15pm
      Location:  Metropolitan II, Level 2
      Andrew Willans (CCP Games)
      Format: Lecture
      Track: Games & Entertainment
      Pass Type: VRDC Pass
      Wednesday, 11:15am - 12:15pm
      Location:  Stanford, Level 3
      Raja Bala (Intel Corporation)
      Format: Sponsored Session
      Track: Partners
      Pass Type: VRDC Pass
    • Wednesday | 12:15pm
    • Wednesday, 12:15pm - 1:45pm
      Location:  MaSo Lounge, Ground Level
      Format: Special Event
      Track: Break
      Pass Type: VRDC Pass
    • Wednesday | 1:45pm
    • Wednesday, 1:45pm - 2:15pm
      Location:  Stanford, Level 3
      Jeff Aydelotte
      Format: Sponsored Session
      Track: Partners
      Pass Type: VRDC Pass
      Wednesday, 1:45pm - 2:15pm
      Location:  Metropolitan II, Level 2
      Tom Sanocki (Limitless Ltd)
      Format: Lecture
      Track: Brand Experience
      Pass Type: VRDC Pass
      Wednesday, 1:45pm - 2:15pm
      Location:  Metropolitan III, Level 2
      Joost Peters (Force Field VR)
      Format: Lecture
      Track: Games & Entertainment
      Pass Type: VRDC Pass
      Wednesday, 1:45pm - 2:15pm
      Location:  Franciscan Ballroom, Level 3
      Rosstin Murphy (IBM)
      Format: Lecture
      Track: Innovation
      Pass Type: VRDC Pass
    • Wednesday | 2:30pm
    • Wednesday, 2:30pm - 3:00pm
      Location:  Metropolitan II, Level 2
      Chad Dawson (Double Fine Productions)
      Format: Lecture
      Track: Games & Entertainment
      Pass Type: VRDC Pass
      Wednesday, 2:30pm - 3:00pm
      Location:  Stanford, Level 3
      Haitao Song (Idealens)
      Format: Sponsored Session
      Track: Partners
      Pass Type: VRDC Pass
      Wednesday, 2:30pm - 3:00pm
      Location:  Metropolitan III, Level 2
      Erik Martin (The White House, Office of Science and Technology Policy), Albert Palacios (U.S. Department of Education)
      Format: Lecture
      Track: Innovation
      Pass Type: VRDC Pass
      Wednesday, 2:30pm - 3:00pm
      Location:  Franciscan Ballroom, Level 3
      Nicole Lazzaro (XEODesign, Inc.)
      Format: Lecture
      Track: Games & Entertainment
      Pass Type: VRDC Pass
    • Wednesday | 3:00pm
    • Wednesday, 3:00pm - 3:30pm
      Location:  Partner Lounge
      Format: Special Event
      Track: Break
      Pass Type: VRDC Pass
    • Wednesday | 3:30pm
    • Wednesday, 3:30pm - 4:30pm
      Location:  Metropolitan II, Level 2
      Paul Bettner (Playful Corp.), Dan Hurd (Playful Corp.)
      Format: Lecture
      Track: Games & Entertainment
      Pass Type: VRDC Pass
      Wednesday, 3:30pm - 4:30pm
      Location:  Stanford, Level 3
      Nathan Martz (Google)
      Format: Sponsored Session
      Track: Partners
      Pass Type: VRDC Pass
      Wednesday, 3:30pm - 4:30pm
      Location:  Franciscan Ballroom, Level 3
      Tracey John (Minds + Assembly), Bart Kok (The Virtual Dutch Men), Dr. Mark Lightowler, PhD (Phorix Limited (formerly head of digital innovation at Novartis)), Gerald Flannory (Havas Life New York)
      Format: Panel
      Track: Innovation
      Pass Type: VRDC Pass
      Wednesday, 3:30pm - 4:30pm
      Location:  Metropolitan III, Level 2
      Suzanne Leibrick (ARVR Academy), Erin Pangilinan (Harp / Self), Banun Idris (Independent Developer), Jedrzej Jonasz (Mythical City Games), Sky Nite (UploadVR)
      Format: Panel
      Track: Innovation
      Pass Type: VRDC Pass
    • Wednesday | 4:45pm
    • Wednesday, 4:45pm - 5:45pm
      Location:  Metropolitan III, Level 2
      Tracey John (Minds + Assembly), Andy Moore (Radial Games), Brian Van Buren (Tomorrow Today Labs), Kayla Kinnunen (Independent)
      Format: Panel
      Track: Innovation
      Pass Type: VRDC Pass
      Wednesday, 4:45pm - 5:45pm
      Location:  Metropolitan II, Level 2
      Matthew Noyes (National Aeronautics and Space Administration (NASA))
      Format: Lecture
      Track: Innovation
      Pass Type: VRDC Pass
      Wednesday, 4:45pm - 5:45pm
      Location:  Stanford, Level 3
      Brad Grantham (ARM)
      Format: Sponsored Session
      Track: Partners
      Pass Type: VRDC Pass
      Wednesday, 4:45pm - 5:45pm
      Location:  Franciscan Ballroom, Level 3
      Lisa Castaneda (foundry10), Tom Swanson (foundry10)
      Format: Lecture
      Track: Innovation
      Pass Type: VRDC Pass
    • Wednesday | 6:00pm
    • Wednesday, 6:00pm - 8:00pm
      Location:  Metropolitan Foyer, Level 2
      Format: Special Event
      Track: Partners
      Pass Type: VRDC Pass
  • Chad DawsonProject LeadDouble Fine Productions

    Chad Dawson created early VR prototypes in the late 90's before starting his career in game development at Stainless Steel Studios as a senior gameplay and AI programmer on the RTS titled 'Empire Earth'. Joining Double Fine Productions in the mid 2000s on 'BrĂ¼tal Legend', Chad led the engineering team on the matryoshka doll adventure of 'Stacking', the co-op puzzle platformer of 'The Cave', and the generation spanning turn based strategy game, 'Massive Chalice'. Chad is now donning the VR headset once again and leading the design and development of 'Psychonauts in the Rhombus of Ruin', a character driven VR adventure and the next chapter in the 'Psychonauts' story.


    Presenting: