VRDC Fall 2017 Schedule Scheduler | Why Virtual Reality and Machine Learning Are Good for Science

VRDC Fall 2017 Session Scheduler

View, browse and sort the ever-growing list of VRDC Fall 2017 sessions by pass type, track, and format. With VRDC Fall 2017 Session Scheduler, you can build your schedule in advance and access it during the show via export or with the Mobile App. Sessions do fill up, so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

In order to best utilize Session Scheduler, please use the login credentials you've set up on this page as your login credentials on our Mobile App. You can download the app on iTunes or Google Play.

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    • Thursday | 10:00am
    • 1, 10:00am - 11:00am
      Location:  Continental 4, Ballroom Level, Tower 3
      Speakers:
      Daniel Citron (Google), Rob Jagnow (Google), Cy Wise (Owlchemy Labs)
      Format: Lecture
      Track: Games & Entertainment
      Pass Type: VRDC Pass
      1, 10:00am - 11:00am
      Location:  Golden Gate 7, Lobby Level, Tower 3
      Speaker:
      Nathaniel Guy (NASA Jet Propulsion Laboratory)
      Format: Lecture
      Track: Innovation
      Pass Type: VRDC Pass
      1, 10:00am - 11:00am
      Location:  Continental 3, Ballroom Level, Tower 3
      Speakers:
      Adam Orth (First Contact Entertainment), Dirk Van Welden (I-illusions), Will Smith (FOO), Chris Pruett (Oculus VR)
      Format: Panel
      Track: Games & Entertainment
      Pass Type: VRDC Pass
    • Thursday | 11:30am
    • 1, 11:30am - 12:30pm
      Location:  Continental 3, Ballroom Level, Tower 3
      Speaker:
      Noah Falstein (The Inspiracy)
      Format: Lecture
      Track: Innovation
      Pass Type: VRDC Pass
      1, 11:30am - 12:30pm
      Location:  Continental 4, Ballroom Level, Tower 3
      Speakers:
      Devin Reimer (Owlchemy Labs), Alex Schwartz (Owlchemy Labs)
      Format: Lecture
      Track: Games & Entertainment
      Pass Type: VRDC Pass
      1, 11:30am - 12:30pm
      Location:  Golden Gate 7, Lobby Level, Tower 3
      Speakers:
      Adam Glazier (Google), Nadav Ashkenazi (Google), Per Karlsson (Google)
      Format: Lecture
      Track: Innovation
      Pass Type: VRDC Pass
    • Thursday | 2:00pm
    • 1, 2:00pm - 2:30pm
      Location:  Continental 4, Ballroom Level, Tower 3
      Speaker:
      Aruna Inversin (Digital Domain)
      Format: Lecture
      Track: Brand Experience
      Pass Type: VRDC Pass
      1, 2:00pm - 2:30pm
      Location:  Golden Gate 7, Lobby Level, Tower 3
      Speaker:
      Harvey Ball (VRTK)
      Format: Lecture
      Track: Innovation
      Pass Type: VRDC Pass
    • Thursday | 2:45pm
    • 1, 2:45pm - 3:15pm
      Location:  Continental 3, Ballroom Level, Tower 3
      Speaker:
      Scott Montgomerie (Scope AR)
      Format: Lecture
      Track: Innovation
      Pass Type: VRDC Pass
      1, 2:45pm - 3:15pm
      Location:  Continental 4, Ballroom Level, Tower 3
      Speakers:
      Dan Rubenfield (VREAL), Brett Holton (VREAL)
      Format: Lecture
      Track: Games & Entertainment
      Pass Type: VRDC Pass
      1, 2:45pm - 3:15pm
      Location:  Golden Gate 7, Lobby Level, Tower 3
      Speaker:
      Rick Davis (REWIND)
      Format: Lecture
      Track: Brand Experience
      Pass Type: VRDC Pass
    • Thursday | 3:45pm
    • 1, 3:45pm - 4:15pm
      Location:  Continental 3, Ballroom Level, Tower 3
      Speaker:
      Serafina Pechan (Alkaline Games)
      Format: Lecture
      Track: Brand Experience
      Pass Type: VRDC Pass
      1, 3:45pm - 4:15pm
      Location:  Continental 4, Ballroom Level, Tower 3
      Speaker:
      Mike Booth (Facebook)
      Format: Lecture
      Track: Innovation
      Pass Type: VRDC Pass
      1, 3:45pm - 4:15pm
      Location:  Golden Gate 7, Lobby Level, Tower 3
      Speaker:
      John Austin (A Stranger Gravity)
      Format: Lecture
      Track: Innovation
      Pass Type: VRDC Pass
    • Thursday | 4:30pm
    • 1, 4:30pm - 5:00pm
      Location:  Golden Gate 7, Lobby Level, Tower 3
      Speakers:
      Rob Morgan (Playlines), Dustin Freeman (Playlines)
      Format: Lecture
      Track: Brand Experience
      Pass Type: VRDC Pass
      1, 4:30pm - 5:00pm
      Location:  Continental 3, Ballroom Level, Tower 3
      Speaker:
      Mahdi Azmandian (Mixed Reality Lab, USC Institute for Creative Technologies)
      Format: Lecture
      Track: Innovation
      Pass Type: VRDC Pass
      1, 4:30pm - 5:00pm
      Location:  Continental 4, Ballroom Level, Tower 3
      Speaker:
      Kim Pallister (Intel)
      Format: Lecture
      Track: Innovation
      Pass Type: VRDC Pass
    • Thursday | 5:15pm
    • 1, 5:15pm - 5:45pm
      Location:  Golden Gate 7, Lobby Level, Tower 3
      Speaker:
      Jim Toepel (Mindshow)
      Format: Lecture
      Track: Games & Entertainment
      Pass Type: VRDC Pass
      1, 5:15pm - 5:45pm
      Location:  Continental 3, Ballroom Level, Tower 3
      Speaker:
      Arno Hartholt (USC Institute for Creative Technologies)
      Format: Lecture
      Track: Innovation
      Pass Type: VRDC Pass
      1, 5:15pm - 5:45pm
      Location:  Continental 4, Ballroom Level, Tower 3
      Speaker:
      Hannah Gamiel (Cyan, Inc.)
      Format: Lecture
      Track: Games & Entertainment
      Pass Type: VRDC Pass
  • Why Virtual Reality and Machine Learning Are Good for Science

    • Aldis Sipolins  |  Head of Virtual Reality and Game Design, IBM Research
    Location:  Continental 3, Ballroom Level, Tower 3
    Format: Lecture
    Track: Innovation
    Pass Type: VRDC Pass - Get your pass now!
    Vault Recording: TBD
    Audience Level: All

    Presence in VR is a game-changer for human research. By matching brain activity to in-game events and using machine learning to make sense of it in VR, researchers get a window into natural human cognition. This talk will cover two research projects. The first is called the Neural Signature of Memory, and it uses machine learning to analyze brain activity to predict memory in VR. The second experiment, called 3d-Printed Roomba Basketball and shows how VR enhances performance on real-world tasks. Attendees will be the first in the world to see newly collected research results.

    Takeaway

    This talk covers the basics of machine learning, cognitive neuroscience, and the psychology of presence. Attendees will learn about what VR means for human research, and how game design overlaps with experimental design. Attendees will be the first people in the world to see new research results.

    Intended Audience

    Target audience is everyone. No prerequisite knowledge is necessary to understand the content of this session.