VRDC Fall 2017 Schedule Viewer | VRTK and How to Make Developing for VR Easier

VRDC Fall 2017 Session Scheduler

View, browse and sort the ever-growing list of VRDC Fall 2017 sessions by pass type, track, and format. Once the session dates and times are announced, you can build your schedule in advance and access it during the show via export or with the Mobile App. Sessions do fill up, so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

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  • VRTK and How to Make Developing for VR Easier

    Location:  
    Format: Lecture
    Track: Innovation
    Pass Type: VRDC Pass - Get your pass now!
    Vault Recording: TBD
    Audience Level: All

    This session is a discussion into VRTK (the virtual reality toolkit for Unity 3d) and how it can be used to help content creators put their ideas into VR. In this talk, Developer Harvey Ball will showcase all of the features that VRTK offers developers and how they can be extended and customized for building new VR experiences. VRTK has evolved over the last year from a few simple scripts into a fully fledged VR development community that provides a base for existing and new developers to put their ideas into virtual reality. Many lessons have been learned along the way of what works and what potentially doesn't work in virtual reality by giving developers a place to try out new ideas and give access to others to test these ideas in games and other virtual reality experiences. The future of VRTK is to keep building a platform that enables people to take their creative ideas and bring them into virtual reality, also continuing to provide a community where developers of all backgrounds can share ideas and work together to improve VR.

    Takeaway

    Attendees will understand what VRTK can offer them in how to take their ideas into VR. This session will show how easy it can be for anyone to start developing in VR and share insights into the VR community to help with the learning curve.

    Intended Audience

    Any content creator that wants to put their ideas into VR, non-developer to experienced developers who may not want to keep reinventing the wheel when building VR solutions.