VRDC Fall 2017 Schedule Scheduler | VRTK and How to Make Developing for VR Easier

VRDC Fall 2017 Session Scheduler

View, browse and sort the ever-growing list of VRDC Fall 2017 sessions by pass type, track, and format. With VRDC Fall 2017 Session Scheduler, you can build your schedule in advance and access it during the show via export or with the Mobile App. Sessions do fill up, so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

In order to best utilize Session Scheduler, please use the login credentials you've set up on this page as your login credentials on our Mobile App. You can download the app on iTunes or Google Play.

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    • Friday | 10:00am
    • 1, 10:00am - 11:00am
      Location:  Continental 4, Ballroom Level, Tower 3
      Speaker:
      Trevor Blom (Vertigo Games)
      Format: Lecture
      Track: Games & Entertainment
      Pass Type: VRDC Pass
      1, 10:00am - 11:00am
      Location:  Golden Gate 2, Lobby Level, Tower 3
      Speaker:
      Nicole Lazzaro (XEODesign, Inc.)
      Format: Lecture
      Track: Games & Entertainment
      Pass Type: VRDC Pass
      1, 10:00am - 11:00am
      Location:  Golden Gate 4, Lobby Level, Tower 3
      Speakers:
      Yuval Boger (Sensics), Nick Whiting (Epic Games), Kaye Mason (Google, Daydream), Joe Ludwig (Valve), Paul Pedriana (Oculus VR)
      Format: Panel
      Track: Games & Entertainment
      Pass Type: VRDC Pass
    • Friday | 11:00am
    • 1, 11:00am - 11:30am
      Location:  Golden Gate / Continental Foyers + Partners Lounge
      Format: Special Event
      Track: Special Event
      Pass Type: VRDC Pass
    • Friday | 11:30am
    • 1, 11:30am - 12:30pm
      Location:  Golden Gate 4, Lobby Level, Tower 3
      Speaker:
      Paul Bettner (Playful Corp.)
      Format: Lecture
      Track: Games & Entertainment
      Pass Type: VRDC Pass
      1, 11:30am - 12:30pm
      Location:  Continental 4, Ballroom Level, Tower 3
      Speakers:
      Patrick Hackett (Google), Drew Skillman (Google)
      Format: Lecture
      Track: Games & Entertainment
      Pass Type: VRDC Pass
      1, 11:30am - 12:30pm
      Location:  Golden Gate 2, Lobby Level, Tower 3
      Speaker:
      Aldis Sipolins (IBM Research)
      Format: Lecture
      Track: Innovation
      Pass Type: VRDC Pass
    • Friday | 2:00pm
    • 1, 2:00pm - 2:30pm
      Location:  Continental 4, Ballroom Level, Tower 3
      Speaker:
      Michael Almeraris (Google)
      Format: Lecture
      Track: Brand Experience
      Pass Type: VRDC Pass
      1, 2:00pm - 2:30pm
      Location:  Golden Gate 4, Lobby Level, Tower 3
      Speaker:
      Jessica Outlaw (The Extended Mind)
      Format: Lecture
      Track: Innovation
      Pass Type: VRDC Pass
      1, 2:00pm - 2:30pm
      Location:  Golden Gate 2, Lobby Level, Tower 3
      Speaker:
      Jennifer Hazel (CheckPoint Organisation)
      Format: Lecture
      Track: Innovation
      Pass Type: VRDC Pass
    • Friday | 2:45pm
    • 1, 2:45pm - 3:15pm
      Location:  Golden Gate 4, Lobby Level, Tower 3
      Speaker:
      Christina Heller (VR Playhouse)
      Format: Lecture
      Track: Innovation
      Pass Type: VRDC Pass
      1, 2:45pm - 3:15pm
      Location:  Golden Gate 2, Lobby Level, Tower 3
      Speaker:
      Tony Parisi (Unity Technologies)
      Format: Lecture
      Track: Innovation
      Pass Type: VRDC Pass
      1, 2:45pm - 3:15pm
      Location:  Continental 4, Ballroom Level, Tower 3
      Speakers:
      Alex Silkin (Survios), Mike McTyre (Survios)
      Format: Lecture
      Track: Games & Entertainment
      Pass Type: VRDC Pass
    • Friday | 3:15pm
    • 1, 3:15pm - 3:45pm
      Location:  Golden Gate / Continental Foyers + Partners Lounge
      Format: Special Event
      Track: Special Event
      Pass Type:
    • Friday | 3:45pm
    • 1, 3:45pm - 4:15pm
      Location:  
      Speaker:
      Patrick Walker (EEDAR)
      Format: Lecture
      Track: Games & Entertainment
      Pass Type: VRDC Pass
      1, 3:45pm - 4:15pm
      Location:  Golden Gate 4, Lobby Level, Tower 3
      Speaker:
      Richard Ludlow (Hexany Audio)
      Format: Lecture
      Track: Games & Entertainment
      Pass Type: VRDC Pass
      1, 3:45pm - 4:15pm
      Location:  Golden Gate 2, Lobby Level, Tower 3
      Speaker:
      Zach Pinner (Merck)
      Format: Lecture
      Track: Innovation
      Pass Type: VRDC Pass
    • Friday | 4:30pm
    • 1, 4:30pm - 5:00pm
      Location:  Golden Gate 4, Lobby Level, Tower 3
      Speaker:
      Tom Sanocki (Limitless, Ltd.)
      Format: Lecture
      Track: Games & Entertainment
      Pass Type: VRDC Pass
      1, 4:30pm - 5:00pm
      Location:  Continental 4, Ballroom Level, Tower 3
      Speakers:
      Basheer Tome (Google), Adam Glazier (Google)
      Format: Lecture
      Track: Innovation
      Pass Type: VRDC Pass
      1, 4:30pm - 5:00pm
      Location:  Golden Gate 2, Lobby Level, Tower 3
      Speaker:
      Patrick Dahms (BMW Group)
      Format: Lecture
      Track: Innovation
      Pass Type: VRDC Pass
  • VRTK and How to Make Developing for VR Easier

    Location:  Golden Gate 4, Lobby Level, Tower 3
    Format: Lecture
    Track: Innovation
    Pass Type: VRDC Pass - Get your pass now!
    Vault Recording: Video
    Audience Level: All

    This session is a discussion into VRTK (the virtual reality toolkit for Unity 3d) and how it can be used to help content creators put their ideas into VR. In this talk, Developer Harvey Ball will showcase all of the features that VRTK offers developers and how they can be extended and customized for building new VR experiences. VRTK has evolved over the last year from a few simple scripts into a fully fledged VR development community that provides a base for existing and new developers to put their ideas into virtual reality. Many lessons have been learned along the way of what works and what potentially doesn't work in virtual reality by giving developers a place to try out new ideas and give access to others to test these ideas in games and other virtual reality experiences. The future of VRTK is to keep building a platform that enables people to take their creative ideas and bring them into virtual reality, also continuing to provide a community where developers of all backgrounds can share ideas and work together to improve VR.

    Takeaway

    Attendees will understand what VRTK can offer them in how to take their ideas into VR. This session will show how easy it can be for anyone to start developing in VR and share insights into the VR community to help with the learning curve.

    Intended Audience

    Any content creator that wants to put their ideas into VR, non-developer to experienced developers who may not want to keep reinventing the wheel when building VR solutions.