VRDC Fall 2017 Schedule Scheduler | OpenXR News: Converging on a Widely Accepted VR API Standard

VRDC Fall 2017 Session Scheduler

View, browse and sort the ever-growing list of VRDC Fall 2017 sessions by pass type, track, and format. With VRDC Fall 2017 Session Scheduler, you can build your schedule in advance and access it during the show via export or with the Mobile App. Sessions do fill up, so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

In order to best utilize Session Scheduler, please use the login credentials you've set up on this page as your login credentials on our Mobile App. You can download the app on iTunes or Google Play.

All SessionsSpeakersMy Schedule
View Sessions As:
  
    • Friday | 10:00am
    • 1, 10:00am - 11:00am
      Location:  Continental 4, Ballroom Level, Tower 3
      Speaker:
      Trevor Blom (Vertigo Games)
      Format: Lecture
      Track: Games & Entertainment
      Pass Type: VRDC Pass
      1, 10:00am - 11:00am
      Location:  Golden Gate 2, Lobby Level, Tower 3
      Speaker:
      Nicole Lazzaro (XEODesign, Inc.)
      Format: Lecture
      Track: Games & Entertainment
      Pass Type: VRDC Pass
      1, 10:00am - 11:00am
      Location:  Golden Gate 4, Lobby Level, Tower 3
      Speakers:
      Yuval Boger (Sensics), Nick Whiting (Epic Games), Kaye Mason (Google, Daydream), Joe Ludwig (Valve), Paul Pedriana (Oculus VR)
      Format: Panel
      Track: Games & Entertainment
      Pass Type: VRDC Pass
    • Friday | 11:00am
    • 1, 11:00am - 11:30am
      Location:  Golden Gate / Continental Foyers + Partners Lounge
      Format: Special Event
      Track: Special Event
      Pass Type: VRDC Pass
    • Friday | 11:30am
    • 1, 11:30am - 12:30pm
      Location:  Golden Gate 4, Lobby Level, Tower 3
      Speaker:
      Paul Bettner (Playful Corp.)
      Format: Lecture
      Track: Games & Entertainment
      Pass Type: VRDC Pass
      1, 11:30am - 12:30pm
      Location:  Continental 4, Ballroom Level, Tower 3
      Speakers:
      Patrick Hackett (Google), Drew Skillman (Google)
      Format: Lecture
      Track: Games & Entertainment
      Pass Type: VRDC Pass
      1, 11:30am - 12:30pm
      Location:  Golden Gate 2, Lobby Level, Tower 3
      Speaker:
      Aldis Sipolins (IBM Research)
      Format: Lecture
      Track: Innovation
      Pass Type: VRDC Pass
    • Friday | 2:00pm
    • 1, 2:00pm - 2:30pm
      Location:  Continental 4, Ballroom Level, Tower 3
      Speaker:
      Michael Almeraris (Google)
      Format: Lecture
      Track: Brand Experience
      Pass Type: VRDC Pass
      1, 2:00pm - 2:30pm
      Location:  Golden Gate 4, Lobby Level, Tower 3
      Speaker:
      Jessica Outlaw (The Extended Mind)
      Format: Lecture
      Track: Innovation
      Pass Type: VRDC Pass
      1, 2:00pm - 2:30pm
      Location:  Golden Gate 2, Lobby Level, Tower 3
      Speaker:
      Jennifer Hazel (CheckPoint Organisation)
      Format: Lecture
      Track: Innovation
      Pass Type: VRDC Pass
    • Friday | 2:45pm
    • 1, 2:45pm - 3:15pm
      Location:  Golden Gate 4, Lobby Level, Tower 3
      Speaker:
      Christina Heller (VR Playhouse)
      Format: Lecture
      Track: Innovation
      Pass Type: VRDC Pass
      1, 2:45pm - 3:15pm
      Location:  Golden Gate 2, Lobby Level, Tower 3
      Speaker:
      Tony Parisi (Unity Technologies)
      Format: Lecture
      Track: Innovation
      Pass Type: VRDC Pass
      1, 2:45pm - 3:15pm
      Location:  Continental 4, Ballroom Level, Tower 3
      Speakers:
      Alex Silkin (Survios), Mike McTyre (Survios)
      Format: Lecture
      Track: Games & Entertainment
      Pass Type: VRDC Pass
    • Friday | 3:15pm
    • 1, 3:15pm - 3:45pm
      Location:  Golden Gate / Continental Foyers + Partners Lounge
      Format: Special Event
      Track: Special Event
      Pass Type:
    • Friday | 3:45pm
    • 1, 3:45pm - 4:15pm
      Location:  
      Speaker:
      Patrick Walker (EEDAR)
      Format: Lecture
      Track: Games & Entertainment
      Pass Type: VRDC Pass
      1, 3:45pm - 4:15pm
      Location:  Golden Gate 4, Lobby Level, Tower 3
      Speaker:
      Richard Ludlow (Hexany Audio)
      Format: Lecture
      Track: Games & Entertainment
      Pass Type: VRDC Pass
      1, 3:45pm - 4:15pm
      Location:  Golden Gate 2, Lobby Level, Tower 3
      Speaker:
      Zach Pinner (Merck)
      Format: Lecture
      Track: Innovation
      Pass Type: VRDC Pass
    • Friday | 4:30pm
    • 1, 4:30pm - 5:00pm
      Location:  Golden Gate 4, Lobby Level, Tower 3
      Speaker:
      Tom Sanocki (Limitless, Ltd.)
      Format: Lecture
      Track: Games & Entertainment
      Pass Type: VRDC Pass
      1, 4:30pm - 5:00pm
      Location:  Continental 4, Ballroom Level, Tower 3
      Speakers:
      Basheer Tome (Google), Adam Glazier (Google)
      Format: Lecture
      Track: Innovation
      Pass Type: VRDC Pass
      1, 4:30pm - 5:00pm
      Location:  Golden Gate 2, Lobby Level, Tower 3
      Speaker:
      Patrick Dahms (BMW Group)
      Format: Lecture
      Track: Innovation
      Pass Type: VRDC Pass
  • OpenXR News: Converging on a Widely Accepted VR API Standard

    Location:  Golden Gate 4, Lobby Level, Tower 3
    Format: Panel
    Track: Games & Entertainment
    Pass Type: VRDC Pass - Get your pass now!
    Vault Recording: Video
    Audience Level: All

    AR/VR API fragmentation, when multiple vendors provide different and incompatible APIs, is becoming a major obstacle to industry growth. It causes application developers to spend significant resources integrating hardware. Hardware companies have to work to convince application developers and engine providers to support their new devices, and consumers become unsure whether today's software will be compatible with tomorrow's hardware. The Khronos group (creators of OpenGL) launched the OpenXR working group to create a VR/AR standard. This panel comprised of OpenXR working group experts from Epic, Google, Oculus, Sensics and Valve will provide new updates on the goals, content and status of this critical standards effort.

    Takeaway

    Attendees will learn why AR/VR standards are needed, what the upcoming standard will likely cover on both the application side and the device side, and what the first release won't likely cover. They will understand how they might want to prepare their hardware or software offering to support this standard. At the end, the panel will gladly answer questions from the audience. Please join them to get your questions answered.

    Intended Audience

    This session will benefit many participants in the AR/VR ecosystem: application or experience developers seeking to support multiple platforms, hardware developers wishing to gain access to great content for their offerings and end-users seeking to protect their hardware and software investments.