VRDC Fall 2017 Schedule Scheduler | Mixed Reality for Space Exploration

VRDC Fall 2017 Session Scheduler

View, browse and sort the ever-growing list of VRDC Fall 2017 sessions by pass type, track, and format. With VRDC Fall 2017 Session Scheduler, you can build your schedule in advance and access it during the show via export or with the Mobile App. Sessions do fill up, so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

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  • Mixed Reality for Space Exploration

    • Nathaniel Guy  |  Lead User Interface Developer, NASA Jet Propulsion Laboratory
    Location:  Golden Gate 4, Lobby Level, Tower 3
    Format: Lecture
    Track: Innovation
    Pass Type: VRDC Pass - Get your pass now!
    Vault Recording: Video
    Audience Level: All

    At the NASA Jet Propulsion Laboratory, developers are building a number of different applications that use mixed and virtual reality to change the way NASA explores space and sees the world. Using MR/VR applications, JPL's scientists and engineers can plan activities for the Mars Curiosity rover and analyze Martian geology while walking on a 3D reconstruction of the Martian surface. Engineers designing rovers and spacecraft can preview full-scale holographic prototypes before any parts are built. Astronauts aboard the International Space Station can use MR interfaces to receive virtual assistance from experts on the ground and work more efficiently. Other MR/VR projects support viewing Earth science data visualizations, robotic cave exploration, and more. This talk will present recent projects that leverage immersive technology to tackle unique visualization and interaction challenges, and discuss research that shows the beneficial effects of using MR to accomplish these tasks.


    The audience will see how virtual and mixed reality are currently being used to deal with problems encountered in space exploration. Some of the specific problems for which the speaker will show solutions include MR procedural assistance, 3D terrain reconstruction from limited image data, and scientific collaboration in a virtual space.

    Intended Audience

    Designers and developers interested in how VR/MR can be applied to practical problems in engineering and science. The applications shown in this session tackle the problems of space exploration, but have wide potential for adaptation and inspiration for more terrestrial problems, as well.