VRDC Fall 2017 Schedule Viewer | 'Matrix' vs. 'Pokemon Go': The Mixed Reality Battle for the Holodeck

VRDC Fall 2017 Session Scheduler

View, browse and sort the ever-growing list of VRDC Fall 2017 sessions by pass type, track, and format. Once the session dates and times are announced, you can build your schedule in advance and access it during the show via export or with the Mobile App. Sessions do fill up, so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

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  • 'Matrix' vs. 'Pokemon Go': The Mixed Reality Battle for the Holodeck

    Location:  
    Format: Lecture
    Track: Games & Entertainment
    Pass Type: VRDC Pass - Get your pass now!
    Vault Recording: TBD
    Audience Level: Intermediate

    To succeed, MR games must transform from cabinets of curiosities to fun emotionally compelling interactive narrative spaces. Advances in input, displays, and AI open up vast new opportunities in game design and narrative. In this talk, attendees will time travel to VRDC Fall 2020 and take a peek at the 3 MR games many will want to play. The talk features 3 compelling future MR scenarios to illustrate 5 core MR design techniques. The speaker will dive deep into the design requirements for compelling MR that takes advantage of virtual world overlays, depth maps of existing terrain, NPC and object interaction, and character customization.

    Takeaway

    MR developers will take away 3 concrete actionable toolsets. First the MR world's terrain, frame, and event triad and how it shifts from traditional games. Then the MR immersive narrative framework replacements for traditional game and story progression. Finally, the MR AI requirements to feed and drive the MR narrative engine.

    Intended Audience

    Developers interested in creating interactive MR narrative spaces that challenge traditional definitions of game design and 360 films. These MR experiences create situational and embedded narratives avoiding the choose your own adventure interaction and dreaded cut scenes to give more meaning to play.