VRDC Fall 2017 Schedule Scheduler | Looking Back at the VR Development of 'Arizona Sunshine' and 'Skyworld'

VRDC Fall 2017 Session Scheduler

View, browse and sort the ever-growing list of VRDC Fall 2017 sessions by pass type, track, and format. With VRDC Fall 2017 Session Scheduler, you can build your schedule in advance and access it during the show via export or with the Mobile App. Sessions do fill up, so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

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  • Looking Back at the VR Development of 'Arizona Sunshine' and 'Skyworld'

    Location:  Continental 4, Ballroom Level, Tower 3
    Format: Lecture
    Track: Games & Entertainment
    Pass Type: VRDC Pass - Get your pass now!
    Vault Recording: Video
    Audience Level: All

    'Arizona Sunshine' is the kick-ass VR zombie shooter from Vertigo Games. With this title, Vertigo Games combine fantastic gameplay and incredible performance in a title which demonstrates that the CPU plays a big role in cinematic immersion in VR titles. Come hear about the incredible journey which was the development of Arizona through Unity, VR, CPU and GPU optimizations, all while maintaining that target of hitting 90fps and making an immersive and realistic game in the process.


    Attendees will learn how some features of 'Arizona Sunshine' and 'Skyworld' have been made in Unity ranging from low-end to high-end PC's and Playstation VR. Additionally they will learn how to profile and optimize a VR game with Unity and how they can use that to deliver a more immersive VR experience.

    Intended Audience

    This session is best suited for programmers who are looking to learn more about profiling and optimizing within Unity.