VRDC Fall 2017 Schedule Scheduler | Immersive Medical Care with VR/AR and Virtual Humans

VRDC Fall 2017 Session Scheduler

View, browse and sort the ever-growing list of VRDC Fall 2017 sessions by pass type, track, and format. With VRDC Fall 2017 Session Scheduler, you can build your schedule in advance and access it during the show via export or with the Mobile App. Sessions do fill up, so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

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  • Immersive Medical Care with VR/AR and Virtual Humans

    • Arno Hartholt  |  Director of R&D Integration, USC Institute for Creative Technologies
    Location:  Golden Gate 2, Lobby Level, Tower 3
    Format: Lecture
    Track: Innovation
    Pass Type: VRDC Pass - Get your pass now!
    Vault Recording: Video
    Audience Level: All

    VR/AR offers unique capabilities for health related research and treatment, not only because it allows interactive, multisensory, immersive environments tailored to a patient's needs, but also because it allows clinicians to control, document, and measure patient responses. A notable example is 'Bravemind', a VR exposure therapy tool used to assess and treat PTSD. VR/AR can be combined with virtual human technology to create powerful experiences. Virtual humans, autonomous agents who interact with real humans both verbally and non-verbally, can benefit the medical field in numerous areas, including training and education. In this session, examples will be discussed in terms of their design, development and effectiveness.

    Takeaway

    Attendees will have learned how VR/AR and virtual humans can be applied to worthy causes beyond gaming and entertainment, in particular within the medical domain. They will be able to discuss examples of how these capabilities allow researchers to study human behavior and specific ailments, and how they can lead to various treatments, e.g. PTSD or pain. Finally, they will get an overview of how these systems can be designed, developed and assessed.

    Intended Audience

    This talk is aimed at anyone interested in using VR/AR beyond gaming and entertainment. It shows how to apply VR/AR and other powerful capabilities to heal, inform and teach, particularly in the medical domain.