VRDC Fall 2017 Schedule Scheduler | How to Be a Successful VR Game Studio

VRDC Fall 2017 Session Scheduler

View, browse and sort the ever-growing list of VRDC Fall 2017 sessions by pass type, track, and format. With VRDC Fall 2017 Session Scheduler, you can build your schedule in advance and access it during the show via export or with the Mobile App. Sessions do fill up, so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

In order to best utilize Session Scheduler, please use the login credentials you've set up on this page as your login credentials on our Mobile App. You can download the app on iTunes or Google Play.

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  • How to Be a Successful VR Game Studio

    Location:  Golden Gate 4, Lobby Level, Tower 3
    Format: Lecture
    Track: Games & Entertainment
    Pass Type: VRDC Pass - Get your pass now!
    Vault Recording: Video
    Audience Level: Intermediate

    Starting a traditional game studio is a challenge not for the faint-hearted. However, making it as an indie game studio making VR games is beyond challenging; it can be downright mystifying! Playful will share what it's learned over the years doing just that; everything from how to raise money, how to convince publishers to fund your games, how to manage a team that, no matter how talented, is facing a brand new industry with a steep learning curve, and how to create a sustainable culture on the leading edge of disruption. Come listen to how Playful signed a deal with Oculus to fund 'Lucky's Tale', which became the only game bundled with the Oculus Rift at launch ('EVE Valkyrie' was only for pre-orders), and how they raised $25 million in funding to make VR games.

    Takeaway

    Attendees will hear effective strategies for finding success and avoiding pitfalls as an indie VR game developer.

    Intended Audience

    Game developers of all types who have entrepreneurial aspirations. This will be a high-level discussion focused on the business and strategy involved in making games for and/or starting a studio focused on the still nascent virtual reality market.