VRDC Fall 2017 Schedule Viewer | Grounded Mixed Reality: Avoiding the Sticker Effect

VRDC Fall 2017 Session Scheduler

View, browse and sort the ever-growing list of VRDC Fall 2017 sessions by pass type, track, and format. Once the session dates and times are announced, you can build your schedule in advance and access it during the show via export or with the Mobile App. Sessions do fill up, so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

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  • Grounded Mixed Reality: Avoiding the Sticker Effect

    • John Austin  |  Designer/Programmer/Founder, A Stranger Gravity
    Location:  TBD
    Format: Lecture
    Track: Innovation
    Pass Type: VRDC Pass - Get your pass now!
    Vault Recording: TBD
    Audience Level: All

    AR is in limbo: fundamentally powerful, but always in the shadow of its older sibling VR. This talk discusses the creation of "grounded" mixed reality experiences: those that become a part of real world, and strive to bypass the "sticker effect" endemic to much of the current AR field. Head of Studio, John Austin, reflects and breaks down how A Stranger Gravity has approached designing grounded mixed reality, building spaces that are neither virtual or real, but somewhere in between.

    Takeaway

    Attendees will take-away design and technical knowledge about "grounded" mixed reality experiences, those that merge the virtual with the digital, and how to avoid the "sticker effect". Attendees will also gain broad experience in designing for the vast hodgepodge of different of AR/mixed reality platforms that exist today.

    Intended Audience

    This talk is geared towards those interested in designing games and experiences for any AR/mixed reality platform. The talk will focus on fairly specific design topics among a select few AR/mixed reality platforms, so familiarity with AR/mixed reality platforms as they exist today will be helpful.