VRDC Fall 2017 Schedule Scheduler | Creating Presence in VR: The Importance of Haptics (Presented by Immersion)

VRDC Fall 2017 Session Scheduler

View, browse and sort the ever-growing list of VRDC Fall 2017 sessions by pass type, track, and format. With VRDC Fall 2017 Session Scheduler, you can build your schedule in advance and access it during the show via export or with the Mobile App. Sessions do fill up, so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

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  • Creating Presence in VR: The Importance of Haptics (Presented by Immersion)

    • Matt Tullis  |  Director of Business Development, Gaming & VR, Immersion
    Location:  Continental 3, Ballroom Level, Tower 3
    Format: Sponsored Session
    Track: Partners, Games & Entertainment
    Pass Type: VRDC Pass - Get your pass now!
    Vault Recording: Not Recorded
    Audience Level: All

    Touch is a critical VR component. And as demand for immersive VR gaming experiences becomes mainstream, developers will need to learn how to design advanced haptic experiences to match the quality of the visuals and audio in today's gaming platforms. Previously relegated to coding, haptics for gaming has entered the design space. With new tools, game designers can create more complex and dynamic haptic feedback for VR gaming platforms. In this session, Matt Tullis will present important concepts to keep in mind as developers come up-to-speed with using touch to create immersive experiences.


    Attendees will learn:
    • Model for thinking about haptic value in the continuum creating presence and immersion
    • Basic principles of haptic design – clear association, low latency feedback, short duration, etc.
    • Sample of types of haptic effects that can be used for certain genre of game design
    • General design limitations for haptics