VRDC Fall 2017 Schedule Scheduler | Crafting Immersive Audio Experiences in VR

VRDC Fall 2017 Session Scheduler

View, browse and sort the ever-growing list of VRDC Fall 2017 sessions by pass type, track, and format. With VRDC Fall 2017 Session Scheduler, you can build your schedule in advance and access it during the show via export or with the Mobile App. Sessions do fill up, so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

In order to best utilize Session Scheduler, please use the login credentials you've set up on this page as your login credentials on our Mobile App. You can download the app on iTunes or Google Play.

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    • Thursday | 10:00am
    • 1, 10:00am - 11:00am
      Location:  Continental 4, Ballroom Level, Tower 3
      Speakers:
      Daniel Citron (Google), Rob Jagnow (Google), Cy Wise (Owlchemy Labs)
      Format: Lecture
      Track: Games & Entertainment
      Pass Type: VRDC Pass
      1, 10:00am - 11:00am
      Location:  Golden Gate 7, Lobby Level, Tower 3
      Speaker:
      Nathaniel Guy (NASA Jet Propulsion Laboratory)
      Format: Lecture
      Track: Innovation
      Pass Type: VRDC Pass
      1, 10:00am - 11:00am
      Location:  Continental 3, Ballroom Level, Tower 3
      Speakers:
      Adam Orth (First Contact Entertainment), Dirk Van Welden (I-illusions), Will Smith (FOO), Chris Pruett (Oculus VR)
      Format: Panel
      Track: Games & Entertainment
      Pass Type: VRDC Pass
    • Thursday | 11:30am
    • 1, 11:30am - 12:30pm
      Location:  Continental 3, Ballroom Level, Tower 3
      Speaker:
      Noah Falstein (The Inspiracy)
      Format: Lecture
      Track: Innovation
      Pass Type: VRDC Pass
      1, 11:30am - 12:30pm
      Location:  Continental 4, Ballroom Level, Tower 3
      Speakers:
      Devin Reimer (Owlchemy Labs), Alex Schwartz (Owlchemy Labs)
      Format: Lecture
      Track: Games & Entertainment
      Pass Type: VRDC Pass
      1, 11:30am - 12:30pm
      Location:  Golden Gate 7, Lobby Level, Tower 3
      Speakers:
      Adam Glazier (Google), Nadav Ashkenazi (Google), Per Karlsson (Google)
      Format: Lecture
      Track: Innovation
      Pass Type: VRDC Pass
    • Thursday | 2:00pm
    • 1, 2:00pm - 2:30pm
      Location:  Continental 4, Ballroom Level, Tower 3
      Speaker:
      Aruna Inversin (Digital Domain)
      Format: Lecture
      Track: Brand Experience
      Pass Type: VRDC Pass
      1, 2:00pm - 2:30pm
      Location:  Golden Gate 7, Lobby Level, Tower 3
      Speaker:
      Harvey Ball (VRTK)
      Format: Lecture
      Track: Innovation
      Pass Type: VRDC Pass
    • Thursday | 2:45pm
    • 1, 2:45pm - 3:15pm
      Location:  Continental 3, Ballroom Level, Tower 3
      Speaker:
      Scott Montgomerie (Scope AR)
      Format: Lecture
      Track: Innovation
      Pass Type: VRDC Pass
      1, 2:45pm - 3:15pm
      Location:  Continental 4, Ballroom Level, Tower 3
      Speakers:
      Dan Rubenfield (VREAL), Brett Holton (VREAL)
      Format: Lecture
      Track: Games & Entertainment
      Pass Type: VRDC Pass
      1, 2:45pm - 3:15pm
      Location:  Golden Gate 7, Lobby Level, Tower 3
      Speaker:
      Rick Davis (REWIND)
      Format: Lecture
      Track: Brand Experience
      Pass Type: VRDC Pass
    • Thursday | 3:45pm
    • 1, 3:45pm - 4:15pm
      Location:  Continental 3, Ballroom Level, Tower 3
      Speaker:
      Serafina Pechan (Alkaline Games)
      Format: Lecture
      Track: Brand Experience
      Pass Type: VRDC Pass
      1, 3:45pm - 4:15pm
      Location:  Continental 4, Ballroom Level, Tower 3
      Speaker:
      Mike Booth (Facebook)
      Format: Lecture
      Track: Innovation
      Pass Type: VRDC Pass
      1, 3:45pm - 4:15pm
      Location:  Golden Gate 7, Lobby Level, Tower 3
      Speaker:
      John Austin (A Stranger Gravity)
      Format: Lecture
      Track: Innovation
      Pass Type: VRDC Pass
    • Thursday | 4:30pm
    • 1, 4:30pm - 5:00pm
      Location:  Golden Gate 7, Lobby Level, Tower 3
      Speakers:
      Rob Morgan (Playlines), Dustin Freeman (Playlines)
      Format: Lecture
      Track: Brand Experience
      Pass Type: VRDC Pass
      1, 4:30pm - 5:00pm
      Location:  Continental 3, Ballroom Level, Tower 3
      Speaker:
      Mahdi Azmandian (Mixed Reality Lab, USC Institute for Creative Technologies)
      Format: Lecture
      Track: Innovation
      Pass Type: VRDC Pass
      1, 4:30pm - 5:00pm
      Location:  Continental 4, Ballroom Level, Tower 3
      Speaker:
      Kim Pallister (Intel)
      Format: Lecture
      Track: Innovation
      Pass Type: VRDC Pass
    • Thursday | 5:15pm
    • 1, 5:15pm - 5:45pm
      Location:  Golden Gate 7, Lobby Level, Tower 3
      Speaker:
      Jim Toepel (Mindshow)
      Format: Lecture
      Track: Games & Entertainment
      Pass Type: VRDC Pass
      1, 5:15pm - 5:45pm
      Location:  Continental 3, Ballroom Level, Tower 3
      Speaker:
      Arno Hartholt (USC Institute for Creative Technologies)
      Format: Lecture
      Track: Innovation
      Pass Type: VRDC Pass
      1, 5:15pm - 5:45pm
      Location:  Continental 4, Ballroom Level, Tower 3
      Speaker:
      Hannah Gamiel (Cyan, Inc.)
      Format: Lecture
      Track: Games & Entertainment
      Pass Type: VRDC Pass
  • Crafting Immersive Audio Experiences in VR

    Location:  Golden Gate 7, Lobby Level, Tower 3
    Format: Lecture
    Track: Games & Entertainment
    Pass Type: VRDC Pass - Get your pass now!
    Vault Recording: TBD
    Audience Level: All

    This session aims to educate and empower VR developers by exploring advanced immersion techniques with regards to audio. It will explore techniques such as multi-dimensional spatial layering, ambisonic sound formats, and HRTF spatialization plugins. It will also offer tips for immersive 3D sonic environment and introduce a range of techniques, technologies, and challenges associated with audio design in VR.

    Takeaway

    Attendees will walk away with a greater understanding of the importance of audio in VR, along with a fundamental knowledge of the techniques, technologies, and challenges inherent to creating compelling audio experiences in VR games. Attendees will also be exposed to new ideas and methods for heightening immersion with VR audio.

    Intended Audience

    This talk is aimed at developers across all disciplines of VR. While beneficial for sound designers, this talk will greatly serve designers, producers, and engineers by providing a deeper understanding of the steps they will need to take to produce a dynamic and compelling audio experience from concept to ship.