VRDC Fall 2017 Schedule Scheduler | Building VR Communities: Asymmetry, Asynchrony, and Abuse

VRDC Fall 2017 Session Scheduler

View, browse and sort the ever-growing list of VRDC Fall 2017 sessions by pass type, track, and format. With VRDC Fall 2017 Session Scheduler, you can build your schedule in advance and access it during the show via export or with the Mobile App. Sessions do fill up, so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

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  • Building VR Communities: Asymmetry, Asynchrony, and Abuse

    Location:  Continental 4, Ballroom Level, Tower 3
    Format: Lecture
    Track: Games & Entertainment
    Pass Type: VRDC Pass - Get your pass now!
    Vault Recording: Video
    Audience Level: All

    When someone thinks about multi-user experiences in VR, he or she tends to instinctively imagine two or more users, each with their own headset, interacting simultaneously in a shared space. But while the VR community is still small, developers need to think more broadly to expand their audience. By considering asymmetric experiences that take place across heterogeneous devices like a headset and a mobile phone, developers can open up new opportunities for participation. Mechanics built around asynchronous interactions can make small communities feel bigger.

    Through research and social experiments, it's become clear that every multi-user application will require considerations for dealing with abuse. This session will discuss findings from dozens of social interaction tests and highlight the speakers' own best practices in an effort to foster an open dialogue about the nuances of this new space.

    Takeaway

    Best practices for designing the best possible interactions in social virtual reality in a way that mitigates abusive scenarios.

    Intended Audience

    Designers and developers interested in VR. No experience with developing social applications necessary.