VRDC Fall 2017 Schedule Scheduler | A Game Designer's Overview of the Neuroscience of VR

VRDC Fall 2017 Session Scheduler

View, browse and sort the ever-growing list of VRDC Fall 2017 sessions by pass type, track, and format. With VRDC Fall 2017 Session Scheduler, you can build your schedule in advance and access it during the show via export or with the Mobile App. Sessions do fill up, so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

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  • A Game Designer's Overview of the Neuroscience of VR

    Location:  Golden Gate 2, Lobby Level, Tower 3
    Format: Lecture
    Track: Innovation
    Pass Type: VRDC Pass - Get your pass now!
    Vault Recording: Video
    Audience Level: Intermediate

    What are the key insights that modern neuroscience can provide for VR? This talk covers three areas that present huge opportunities and challenges to VR developers: immersion, motion, and emotion. Each is discussed in terms of the basic neuroscience behind it, advance techniques to take it to new levels, and near-future opportunities. The context is a designer's view of the relevant science necessary for effective use of VR, practical rather than academic, supported by examples and references for those interested in more in-depth information.

    Takeaway

    Attendees will gain practical understanding of how the interaction of the eye, brain, and inner ear contribute to the perception of immersion, motion, and emotion in VR, and how to use that understanding to create more effective games and learning applications in VR.

    Intended Audience

    Audience is anyone with a strong interest in how neuroscience can help us make better VR titles, and some experience in working on VR. The focus is on tangible insights that can be used to make VR titles more effective and natural for users.