VRDC Fall 2017 Schedule Scheduler | 3DHaptics: The Realistic Touch Sensory Technology in Mid-Air for VR/AR (Presented by Miraisens, Inc.)

VRDC Fall 2017 Session Scheduler

View, browse and sort the ever-growing list of VRDC Fall 2017 sessions by pass type, track, and format. With VRDC Fall 2017 Session Scheduler, you can build your schedule in advance and access it during the show via export or with the Mobile App. Sessions do fill up, so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

In order to best utilize Session Scheduler, please use the login credentials you've set up on this page as your login credentials on our Mobile App. You can download the app on iTunes or Google Play.

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    • Friday | 10:00am
    • 1, 10:00am - 11:00am
      Location:  Continental 4, Ballroom Level, Tower 3
      Speaker:
      Trevor Blom (Vertigo Games)
      Format: Lecture
      Track: Games & Entertainment
      Pass Type: VRDC Pass
      1, 10:00am - 11:00am
      Location:  Golden Gate 2, Lobby Level, Tower 3
      Speaker:
      Nicole Lazzaro (XEODesign, Inc.)
      Format: Lecture
      Track: Games & Entertainment
      Pass Type: VRDC Pass
      1, 10:00am - 11:00am
      Location:  Golden Gate 4, Lobby Level, Tower 3
      Speakers:
      Yuval Boger (Sensics), Nick Whiting (Epic Games), Kaye Mason (Google, Daydream), Joe Ludwig (Valve), Paul Pedriana (Oculus VR)
      Format: Panel
      Track: Games & Entertainment
      Pass Type: VRDC Pass
    • Friday | 11:00am
    • 1, 11:00am - 11:30am
      Location:  Golden Gate / Continental Foyers + Partners Lounge
      Format: Special Event
      Track: Special Event
      Pass Type: VRDC Pass
    • Friday | 11:30am
    • 1, 11:30am - 12:30pm
      Location:  Golden Gate 4, Lobby Level, Tower 3
      Speaker:
      Paul Bettner (Playful Corp.)
      Format: Lecture
      Track: Games & Entertainment
      Pass Type: VRDC Pass
      1, 11:30am - 12:30pm
      Location:  Continental 4, Ballroom Level, Tower 3
      Speakers:
      Patrick Hackett (Google), Drew Skillman (Google)
      Format: Lecture
      Track: Games & Entertainment
      Pass Type: VRDC Pass
      1, 11:30am - 12:30pm
      Location:  Golden Gate 2, Lobby Level, Tower 3
      Speaker:
      Aldis Sipolins (IBM Research)
      Format: Lecture
      Track: Innovation
      Pass Type: VRDC Pass
    • Friday | 2:00pm
    • 1, 2:00pm - 2:30pm
      Location:  Continental 4, Ballroom Level, Tower 3
      Speaker:
      Michael Almeraris (Google)
      Format: Lecture
      Track: Brand Experience
      Pass Type: VRDC Pass
      1, 2:00pm - 2:30pm
      Location:  Golden Gate 4, Lobby Level, Tower 3
      Speaker:
      Jessica Outlaw (The Extended Mind)
      Format: Lecture
      Track: Innovation
      Pass Type: VRDC Pass
      1, 2:00pm - 2:30pm
      Location:  Golden Gate 2, Lobby Level, Tower 3
      Speaker:
      Jennifer Hazel (CheckPoint Organisation)
      Format: Lecture
      Track: Innovation
      Pass Type: VRDC Pass
    • Friday | 2:45pm
    • 1, 2:45pm - 3:15pm
      Location:  Golden Gate 4, Lobby Level, Tower 3
      Speaker:
      Christina Heller (VR Playhouse)
      Format: Lecture
      Track: Innovation
      Pass Type: VRDC Pass
      1, 2:45pm - 3:15pm
      Location:  Golden Gate 2, Lobby Level, Tower 3
      Speaker:
      Tony Parisi (Unity Technologies)
      Format: Lecture
      Track: Innovation
      Pass Type: VRDC Pass
      1, 2:45pm - 3:15pm
      Location:  Continental 4, Ballroom Level, Tower 3
      Speakers:
      Alex Silkin (Survios), Mike McTyre (Survios)
      Format: Lecture
      Track: Games & Entertainment
      Pass Type: VRDC Pass
    • Friday | 3:15pm
    • 1, 3:15pm - 3:45pm
      Location:  Golden Gate / Continental Foyers + Partners Lounge
      Format: Special Event
      Track: Special Event
      Pass Type:
    • Friday | 3:45pm
    • 1, 3:45pm - 4:15pm
      Location:  
      Speaker:
      Patrick Walker (EEDAR)
      Format: Lecture
      Track: Games & Entertainment
      Pass Type: VRDC Pass
      1, 3:45pm - 4:15pm
      Location:  Golden Gate 4, Lobby Level, Tower 3
      Speaker:
      Richard Ludlow (Hexany Audio)
      Format: Lecture
      Track: Games & Entertainment
      Pass Type: VRDC Pass
      1, 3:45pm - 4:15pm
      Location:  Golden Gate 2, Lobby Level, Tower 3
      Speaker:
      Zach Pinner (Merck)
      Format: Lecture
      Track: Innovation
      Pass Type: VRDC Pass
    • Friday | 4:30pm
    • 1, 4:30pm - 5:00pm
      Location:  Golden Gate 4, Lobby Level, Tower 3
      Speaker:
      Tom Sanocki (Limitless, Ltd.)
      Format: Lecture
      Track: Games & Entertainment
      Pass Type: VRDC Pass
      1, 4:30pm - 5:00pm
      Location:  Continental 4, Ballroom Level, Tower 3
      Speakers:
      Basheer Tome (Google), Adam Glazier (Google)
      Format: Lecture
      Track: Innovation
      Pass Type: VRDC Pass
      1, 4:30pm - 5:00pm
      Location:  Golden Gate 2, Lobby Level, Tower 3
      Speaker:
      Patrick Dahms (BMW Group)
      Format: Lecture
      Track: Innovation
      Pass Type: VRDC Pass
  • 3DHaptics: The Realistic Touch Sensory Technology in Mid-Air for VR/AR (Presented by Miraisens, Inc.)

    Location:  Golden Gate 7, Lobby Level, Tower 3
    Format: Sponsored Session
    Track: Partners, Innovation
    Pass Type: - Get your pass now!
    Vault Recording: Not Recorded
    Audience Level: All

    In VR and AR, the lack of touch sensation becomes the big problem to realize truly realistic world. But, with conventional haptics technology based on vibration, you feel just the vibration, not the touch feeling. This session will show the history of conventional haptics technology, discuss the 3DHaptics technology which realize the realistic touch sensation in the mid-air using specially designed vibration pattern, and study the latest technology trend of the vibration actuator as typified by WLA or VCM which have the wide-rage frequency characteristic.

    Takeaway

    Attendee will gain
    - overview of haptics technology,
    - difference between conventional haptics and next generation of haptics,
    - defects of conventional LRA actuator
    - introduction of the new generation of actuator : WLA (wide-range linear actuator) and
    - basic principle for '3DHaptics' which realize realistic touch sensation in mid-air.